Choose waiting time between click down and click up

Zack173

New member
MacroDroid clicking on a part of the screen sometimes fails depending on the game in which it is used, perhaps because the click happens too quickly.
The already existing "Long Click" take too much time.

I imagine 2 solutions:

1. New Actions
New actions like "Click Down" and "Click Up" would perhaps solve this since MacroDroid already has a waiting time action that can be placed between one action or another.

2. Improve the already existing Click action
Add another option inside the default Click action to choose the time between Click Down and Click Up that happens in the default Click.

When I said Click Down and Click Up, I'm mentioning the fact that the system simulates the finger on the screen (click down) and when the finger leaves the screen (click up).
The Click action that is already in MacroDroid that I am referring to is in Action>>Device Actions>>UI Interaction.
 
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Quidn

Passionate Member
depending on the game in which it is used

You are likely to set positions by numerical value, because identifying by View ID or text content is not possible in most of games.

If so, "Gesture" may meet what you are needing.
Set both start and end as same then it would results just like single click(tap), while the duration is precisely in control.

Screenshot_20230910_222128_MacroDroid.png

However yes, I do agree to this would be useful and sometimes I'm too facing similar problem when clicking by text content or View ID. There's no workaround at these case.
 

Zack173

New member
You are likely to set positions by numerical value, because identifying by View ID or text content is not possible in most of games.

If so, "Gesture" may meet what you are needing.
Set both start and end as same then it would results just like single click(tap), while the duration is precisely in control.

View attachment 6744

However yes, I do agree to this would be useful and sometimes I'm too facing similar problem when clicking by text content or View ID. There's no workaround at these case.
It worked perfectly, my OP doesn't fit in "Feature Request" anymore so, IMO. The solution is already in the app.


You are likely to set positions by numerical value, because identifying by View ID or text content is not possible in most of games.
I'm already used to it because the option to automatically collect the screen coordinates by clicking on the app screen never worked for me.
 
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