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Endercraft

Moderator (& bug finder :D)
You put a loop around actions and then copy/cut/disable/delete this loop with all actions inside also being copied/cut/disabled/deleted. Then you can remove the loop.
 

Qarboz

Well-known member
You can also use an IF...ENDIF that is always executed (e.g. condition varbool=true OR varbool=false), this way you can keep it for future use
 
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