Action: Display Custom Scene
This action can be used to display a customized UI Scene to the user. This scene can have a range of UI controls and be displayed as a standard full screen activity, dialog or overlay.
UI Controls
- Text
A simple text control that can be used to display standard textual content.
- Icon
An icon can be selected from the standard range of icons that are available elsewhere in the app.
- Image
An image may be displayed from a local file, Url or by selecting a particular Giphy image.
- Button
A button can be used to perform the following actions - Run a macro or Action Block - Update a variable value - Close the scene
- Checkbox
A checkbox is a simple on/off state that is represented by a check mark in a box. The value can be bound to a boolean variable such that the boolean will be true when the box is checked and vice versa.
- Switch
A switch (like a checkbox) represents an on/off state and can also be bound to a boolean variable.
- Slider
A slider presents a slideable control where the user can select from a value within a range (e.g. 1 - 100).
- Progress Indicator
A progress indicator is typically used to show something is in progress that should be waited for. The indicator can be shown as a linear (bar) or a circular representaton. An indeterminate state should be used for when exact progress status is not known. If progress status is known then it can be represented by an exact value (including magic text to take the value from a variable).
- Text Entry
This enables the user to enter some textual content that can be save into a String value.
- Drop Down Selector
This allows the user to select from a range of possible options. The options to be present are stored in an array or dictionary and the selected value and/or key can be saved to a string variable.
- Horizontal Layout
This allows multiple other items to be arranged horizontally next to each other.
- Grid Layout
This allows multiple other items to be arranged in a grid format.